how much is a indie game studio lawyer

by Kelly Bins 8 min read

Incorporation: $500 (Varies by location, does not include attorney fee) Equipment (per workstation) at least $800 per PC (that's not high-end stuff, just good enough for the job)

Full Answer

Do you need a business plan to start an indie game studio?

Independent Contractor/Work-for-hire Agreement $550. An independent contractor agreement for your game development project. I'll draft you a template with multiple versions set up for different payment structures for the contractor, as requested (hourly rate, flat fee, royalty share, etc.) Video Game Publishing Agreement $1,200.

How much does it cost to publish an indie game?

Jul 31, 2014 · Breakdown of costs. Initial costs: Incorporation: $500 (Varies by location, does not include attorney fee) Equipment (per workstation) at …

Who is the best lawyer for Game Developers in California?

Aug 04, 2014 · From initial incorporation ($500, excluding lawyer costs) to equipment ($3,120 per person, including $800 per PC) and salaries (roughly $3,250 per person), running a relatively small studio is a cash-drain, even before you throw in legal and accounting fees, advertising, and the cost of attending conferences. Boucher-Vidal managed to minimize some of these costs by …

How much does it cost to start a recording studio?

Apr 13, 2016 · Forming a legal entity separate from yourself is one of the most important things you can do as a new indie studio. There are a number of reasons for this, including: Limiting your personal liability and shielding your personal assets from the company’s debts. Creating a transferable business that you can potentially sell for a profit in the ...

image

Do studios have to work from home?

Many studios start with everyone working from their home, which saves a lot of cash on rent, insurances, hardware, etc. To be honest I would recommend for most studios to have the whole team work in the same physical space as much as possible, even if it means using someone's home as headquarters.

Is being at the helm of a game company nerve wracking?

Being at the helm of a game company is exhilarating. It is also nerve wracking. Given the very high attachment a developer has to his project, the emotional roller coaster can be nearly unbearable at times. The pressure makes you feel like glass about to crack at any moment.

How are indie games different from other businesses?

Indie games are different. They’re different than other businesses: But just because there are many differences in the realities of the indie game business, there are a ton of things that are exactly the same. In fact, most businesses have many things in common. Most businesses fail.

Is it hard to find out if an audience wants your game?

As with most creative businesses, figuring out whether the audience wants your game or not is extremely difficult for indie game developers. It’s a hit-driven business, which means that there’s usually some kind of creative “spark” that draws audiences in.

What percentage of the contracts did Voyer look at?

In 42 percent of the contracts Voyer looked at, the publisher took all of the revenue until it made the advance back. Averages can be deceiving: A $318,000 average advance doesn't show you that some indie publishing deals involve no advance at all, while others involve millions of dollars.

What is recoupment in gaming?

Recoupment means that the publisher takes all or an extra portion of the revenue until it makes back the advance. In many recoupment schemes, both the publisher and the developer get some portion of the revenue as soon as the game goes on sale.

What is a good publisher contract?

By a "good" publishing contract, I mean one that roughly matches the favorable terms some other indie developers are getting. Any contract could be more favorable to the developer, and maybe they all should be, but this is the average indie game publishing deal that Voyer worked out based on the 30 contracts he analyzed: 1 The developer gets a $318,000 advance from the publisher to spend developing the game. (This is an average, and depends on the nature of the developer and the project, not just the quality of the contract.) 2 The advance is paid out in pieces as the developer meets milestones set by the publisher. For example, a milestone might be the completion of an alpha build. Ideally, the developer has negotiated to make sure the milestones are clearly worded. 3 When the game is ready to release, the publisher sets the game's price, but the developer has a say in how soon it can be discounted or bundled. 4 While the publisher is recouping the $318,000 advance, 60 percent of the game revenue goes to the publisher, and 40 percent to the game developer. After the advance has been recouped, the revenue sharing swaps. 60 percent goes to the developer, and 40 percent to the publisher. 5 The developer retains ownership of the game's intellectual property (the copyrights and trademarks). 6 The publishing agreement lasts around 6.5 years.

Does Epic Games publish games?

Epic Games presents itself as developer-friendly, and so when it announced a new publishing wing earlier this year, it proudly shared the terms of its contracts. Epic will fully fund development of the games it publishes, and once it recoups that funding, will share at least 50 percent of the revenue with the developer.

What happens if you don't know your game publisher?

If you don't know, you're putting all of the power in the publisher's hands. While the publisher has a vested interest in your game doing well, sometimes they just want to cut their losses. This results in them sending your game out to die, without the appropriate promotion.

Why do publishers want to publish your game?

They're interested in your game for a reason - because they think you, your studio, and your game have value, and they believe that money can be made together.

Can publishers keep IP rights to games?

Publishers will almost certainly fight back against this, particularly when they're funding development of the game. However, modern-day publishers (particularly indie pubs) are more open to allowing you to retain those IP rights to your game. They may want a few concessions, though:

Do developers want publishers?

Often, developers want a publisher to handle all of the marketing for a game. It's one of a publisher's strengths. Presumably, they have experience in the marketing of game titles, have a built-in audience they can reach, and know what to do to get consumers to buy. Many new developers don't have this knowledge or existing fan base, ...

Is the publisher's use of tools and tech a piece of intellectual property?

The tools and tech should be carved out from any grant of rights, whether the publisher is owning or just licensing the game. As a distinct piece of intellectual property, you can decide the scope of the publisher's use of your tools and tech.

Can a game developer work with a publisher?

For a game developer, working with a publisher can be a huge opportunity. You can take advantage of their resources, marketing reach, and development know-how to get your game out the door and have a chance at success. However, there is a huge power imbalance between developer and publisher in negotiating the publishing agreement .

I've made some textured spaceships you can use in any of your projects for free!

I've made some textured spaceships you can use in any of your projects for free!

Just published my first game, and learned some VERY important lessons

I just released my first "real" game to itch. I'm happy with how it turned out, and I learned a couple of really important lessons. The game is available here. The lessons I learned are as follows:

What Really Happens when you Interview for a UI UX Design job in Games (from an Art Director)

So you’re taking your shot at a job in the video game Industry as a UI UX Designer. You’ve got a portfolio (kinda), a resume (ish) and more than enough furlonged freetime to apply to dozens of game companies the world over. But… What if the worst thing in the world happens and you don’t get a rejection letter?

image

Why Do You Need A Business Plan?

Image
You need to realize one thing: Creating indie games is an extremely tough business. Most games will fail. That’s right. Read it again. No matter how good your game is, chances are that your game will not make back whatever time or money you put into it. And that’s okay, ifyou’ve planned for it. Check out this talk by Rami Ismail o…
See more on strebecklaw.com

Indie Game Studios – Why They Are Unique and Why They’Re Not

  • Indie games are different. They’re different than other businesses: 1. Very different from the local mom and pop store 2. Quite different than your average tech startup 3. Extremely different than a big-budget AAA game But just because there are many differences in the realities of the indie game business, there are a ton of things that are exactly the same. In fact, most businesses hav…
See more on strebecklaw.com

What Can Indie Studios Learn from this?

  • Looking at the market that’s out there and seeing what actual players are looking for is a great place to start. While many developers start with the idea, this is putting the cart before the horse. Creating a product and hoping that there’s an audience for it is the opposite of how most successful businesses work. There’s a very good reason for this: It doesn’t make much sense. Y…
See more on strebecklaw.com

Different Models For Business Plans

  • There are any number of business plan models out there, so which one you choose is entirely up to you. The main ones are:
See more on strebecklaw.com

Working with Partners – What Are Your Expectations?

  • There’s one more important step: Whenever I have clients who are working in a partnership or multi-owner business, I like to have them fill out a short questionnaire. Privately. Meaning, they each have to fill it out without discussing the answers with each other first. This helps me ensure I’m getting the honest answers. If they do match – that’s great! If they don’t match, it means tha…
See more on strebecklaw.com

What Are Some Resources You Can Use to Learn About Starting Running A Business?

  • Still feel like you’re clueless? Luckily for you, there are a bunch of great resources out there to help new businesses. Here are some of my favorites (some of which I mentioned before): 1. The Small Business Administration website 2. Your local government’s business site – many local governments have checklists and walkthroughs about the specific steps to take in starting a bus…
See more on strebecklaw.com