reddit dnd how to make a lawyer

by Morton Nicolas MD 7 min read

Why do rules lawyers have this stigma?

The reason that rules lawyers have this stigma is that, stereotypically, they place the rules of the PHB above the rules set by the DM. I've not had any real experience with this since none of my group are this sort of people, but hearing their stories of players they have DMed for, the issues arrise when the Lawyer tries to overrule the DM because they don't agree with the DM's rulings.

What is a rules lawyer?

A rules lawyer is someone who takes lawfulness too far to the detriment of the experience of other.

What is the main issue with rules lawyers?

A main issue is people confusing rules lawyers (people who insist on playing by the rules) with rules gurus (people who know the rules and tell people when asked/when someone mis-remembers a rule).

Is DM dumb?

DMs can be dumb though . If there are rules for something and the DM has no reason to change that part of the rules, changing it is dumb. I have experienced that people will still want to change it in that case and thats when the DM is wrong and should admit it.

Can knowing the rules make you more prone to powergame?

Edit: another point I just remembered I wanted to make, kind of as a tangent to that last one, having more knowledge of the rules can also make a player more prone to powergame. This obviously isn't a problem if the whole group is, but can be if everyone else at the table wanted to do a more roleplay heavy game.

Is a murder hobo good?

Toned down murder hobos are fine. I have a murder hobo type player in my campaign and he's great. He may not care about the RP stuff but he won't interrupt it. He'll spend RP time looking up how to do combat stuff better because all he cares about is killing things a lot and taking their stuff. Which is fine cuz he doesn't interrupt other players.

Can rules lawyers catch cheaters?

Rules lawyers shut down cheating players. Someone with extensive knowledge of the rules can catch cheaters easily, and ive seen it a few times.

How do devils win mortal souls?

There’s another way for devils to win the mortal souls they so crave, and many see it as the most efficient way to success: serving a cult. Many devil cults enter into contracts en masse, with potentially hundreds of mortals signing away their souls—or at least committing soul-damningly evil acts, as described above.

How to play Devil like a Lawyer from Hell?

How to Play a Devil like a Lawyer from Hell. Devils look at mortals as sheep, just as demons do, except devils see themselves not as wolves but as shepherds. Shepherds fleece sheep by the season and slaughter them as needed. A shepherd likely kills the wolves that threaten its sheep. But then again, shepherds always expect to lose a few sheep.

How do devils get their souls?

Most devils earn their souls by making deals and creating infernal contracts, in which the signer’s soul is used as collateral. Some contracts offer power in exchange for a mortal’s soul. Some contracts essentially hold the signer’s soul in escrow, keeping the soul if the signer violates the terms of the deal, or returning it undamaged if the signer upholds the terms. Exceptionally intelligent devils such as narzugons, ice devils, and amnizus intentionally place deceptive or outright predatory clauses within their deals in an attempt to sucker mortals who fail to read the fine print.

What is a Devil Cult?

Oftentimes, a devil cult is in service to an archdevil, and a lesser or greater devil interfaces directly with the cult’s leader, and the cult’s leader dictates the fates of all their followers, and all of their sacrifices as well . The cult of Asmodeus in Waterdeep: Dragon Heist is a prime example of this.

How many lemures are in a swarm of poisonous snakes?

Each swarm of lemures is composed of 8 lemures.

What is orderly tactic?

Orderly Tactics. When a devil enters combat, they always attack the foes their commander orders them to attack. Devils often prove challenging opponents because their commander can order them to gang up on single targets, or intelligently command even the most foolish of legionnaires to attack in strategic ways.

What does the Devil do to the Nine Hells?

Each time a devil signs a contract that pledges a mortal’s soul to the Nine Hells, that devil receives credit for the achievement. A stronger soul, such as a mighty warrior who leaves mortality behind to become an ice devil, is worth more than a simple peasant likely to be consigned to existence as a lemure.

How to deal with metagamers?

One fun way to deal with metagamers (especially in instances of chatty players or those who regularly interrupt the game) is to handle everything the players say as if it were said by their characters in-game. So, if a player starts making jokes at the table that hold everything up but they're conversing with an NPC in-game, have that NPC react to what the player is saying. This should help players learn to stay focused on the game. But similarly to dealing with rules lawyers, if players just keep metagaming with no signs of stopping, DMs shouldn't be afraid to lay down the law. And if small things keep popping up, any player can blurt out a little, "Don't metagame," every now and again to further enforce the idea.

Is metagaming more egregious than rules lawyering?

Metagaming is probably more egregious than rules lawyering because it's much easier to do and get away with, especially for newer players. Many new players won't even know they're metagaming until their actions are pointed out. Likewise, it can be difficult to kick these habits early on because the game and its mechanics will be so fresh to those players. It's essential that DMs instill the aforementioned ideas of players vs. characters early on so newer players can make sure they don't metagame.

What are the rules of D&D?

It's important to remember that the "rul es" of D&D aren't definitive rules, but rather guidelines. At the end of the day, everything is really up to the players. Sure, the Player's Handbook says that certain spells work in certain ways, but depending on the circumstances, the DM might allow things to work differently. No, it doesn't always make sense to blatantly go against these guidelines, but, again, it's all circumstantial. It's also primarily up to the DM; the DM gets the final say in most cases. This is not to say everyone must be strictly obedient to the whims of the DM, but rather, they should be respectful of the DM, who is trying to make sure everyone's enjoying the game and that things run smoothly.

Is metagaming bad for you?

Not all metagaming is necessarily bad, however. It can sometimes be used to make fun jokes at the table or even incite humorous roleplaying moments. But should things like that arise, DMs should still make sure the jokes and laughter don't overstay their welcome, and that they're still primarily tied to the game. That way, things can still run smoothly and players can remain focused on the game while still really enjoying themselves.

Can a DM be afraid of arguing with a player?

If certain players are rules lawyering every turn or they're really arguing with the DM, then dealing with them may require a more forceful approach. DMs should never be afraid to just put their foot down when it comes to these kinds of players. Again, the DM gets the final say in most matters. If it comes to it, penalize the player. Finding peaceful solutions is ideal, but it's not always possible.

Do you have to deal with metagamers in Dungeons and Dragons?

Every Dungeon Master will likely have to deal with rules lawyers and metagamers. These are players that, respectively, micromanage the exact rules of Dungeons & Dragons way too much, or constantly break the immersion of the fictional world they're in. It's neither fun nor easy dealing with these players, but there are ways to handle them and cut out their bothersome habits.

Is it easy to handle rules lawyers?

All that said, handling rules lawyers isn't as easy as handling metagamers. It typically comes down to the specific rules that are being brought up and how often particular players actually argue over them. If it's something simple, like how an action or spell is supposed to work, and it only comes up once in a while, it's fine to just let that player dictate what they're trying to do.

image